Kahoot Game-Based Learning Design in Teaching English for Vocational School Using Genre-Based Approach Model

Authors

DOI:

https://doi.org/10.51276/edu.v6i3.1147

Keywords:

Genre-Based Approach , Kahoot-Based Interactive Learning , Vocational High School

Abstract

Vocational high schools aim to prepare students with the skills necessary to enter the world of work directly, including mastery of the English language. However, challenges remain, such as teachers' limited understanding of innovative teaching methods and a lack of interactive and contextual learning resources tailored to students' professional needs. This Research is a collaborative research type of Research and Development (R&D) that aims to design English teaching modules using Kahoot game-based learning for vocational schools, utilizing ESP (English for Specific Purposes) and the Genre-based Approach model. This research procedure is the ADDIE model. The module design follows the GBA stages: Building Knowledge of the Field (BKOF), Modeling of the Text (MOT), Joint Construction of Text (JCOT), and Independent Construction of Text (ICOT), with Kahoot integrated to foster student involvement and participation. Expert validation resulted in high scores for media (98.33%) and material (93.84%), which shows the feasibility of the module. Application to 33 hospitality students at SMKN 4 Mataram showed increased enthusiasm and active learning. Student responses rated this module as very effective (89.32%). These findings highlight Kahoot's potential to improve learning outcomes and engagement in English vocational education to meet specific industry needs.

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Author Biographies

Amniyatul Izzah, Universitas Mataram

Born in Mamben Daya, 8 December 2002. Student at Universitas Mataram. Undergraduate student in English Education, Faculty of Teacher Training and Education (FKIP) University of Mataram (UNRAM) and graduated in 2025.

I Made Sujana Sujana, Universitas Mataram

Associate Professor in English Education at Universitas Mataram. Earned his M.A. in Applied Linguistics from Macquarie University, Australia (1995) under AUSAID scholarship. Lecturer at English Education Department, Faculty of Teacher Training and Education, University of Mataram since 1991. Research interests include ESP, curriculum design, and digital-based instruction.

Agus Saputra, Universitas Mataram

Lecturer in English Education at Mataram University since 2015. Previously taught at Muhammadiyah University of Malang and SMAN 1 Pandaan. Earned a bachelor's degree in English Literature from Surabaya State University (2006) and a master’s degree in English Education from Islamic University of Malang. Research interests include English education and tourism.

Boniesta Zulandha Melani, Universitas Mataram

Associate Professor in Teaching English to Speakers of Other Languages (TESOL) at Universitas Mataram. Holds a bachelor’s degree from Universitas Mataram, a master’s from University of Queensland (Australia), and a Ph.D. from University of Central Florida (USA) under Fulbright. Focuses on second language vocabulary learning and assessment.

La Ode Alfin Haris Munanda, Universitas Mataram

Lecturer in English Education at Universitas Mataram. Holds a master’s degree from Universitas Mataram. Formerly involved with ASITA. His research interests include Tourism Discourse, Culture, Intercultural Communication, and ESP. Teaches ESP across multiple faculties. actively contributes to academic conferences and workshops, and collaborating with fellow lecturers to advance the field of education and promote interdisciplinary research.

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Published

2025-07-02

How to Cite

Izzah, A., Sujana, I. M. S., Saputra, A., Melani, B. Z., & Munanda, L. O. A. H. (2025). Kahoot Game-Based Learning Design in Teaching English for Vocational School Using Genre-Based Approach Model. Edunesia : Jurnal Ilmiah Pendidikan, 6(3), 1303–1321. https://doi.org/10.51276/edu.v6i3.1147

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