Improving English Vocabulary in Kindergarten Students Through One Click English App

Authors

  • Yoning Eka Pangestuni Universitas Tanjungpura
  • Urai Salam Universitas Tanjungpura https://orcid.org/0000-0001-9508-4902
  • Haratua Tiur Maria Universitas Tanjungpura
  • Aunurrahman Aunurrahman Universitas Tanjungpura
  • Luhur Wicaksono Universitas Tanjungpura

DOI:

https://doi.org/10.51276/edu.v6i1.1099

Keywords:

Android , Learning Media , One Click English

Abstract

This study aims to overcome the problems in English learning in Perintis II Kindergarten, which faces the limitations of engaging and interactive learning media. Traditional learning methods, such as lectures and flashcards, have not been effective in optimally increasing students' vocabulary mastery. The study developed Android-based learning media to answer this challenge using the Research and Development (R&D) approach. The research process includes product development to evaluate its effectiveness. The results show that the developed application can significantly increase students' vocabulary mastery, with an average score increase of 41.25 points between the pretest and posttest. Teachers responded very positively to the presentation of content in the application. At the same time, parents provided good feedback, although several aspects, such as operations and visuals, still needed improvement. In conclusion, this Android-based learning media effectively supports student learning outcomes while also showing the potential of technology as an innovative learning solution. This application can be an alternative to improve the quality of English learning in Perintis II Kindergarten and contribute to modernizing early childhood education.

Downloads

Download data is not yet available.

References

Abdullah, A. G., Adriany, V., & Abdullah, C. U. (Eds.). (2020). Borderless education as a challenge in the 5.0 society: Proceedings of the 3rd International Conference on Educational Sciences (ICES 2019), November 7, 2019, Bandung, Indonesia. Routledge. https://doi.org/10.1201/9781003107279.

Aisyah, F. N., Hakim, L., & Zuhriyah, A. (2024). Game Edukasi Bahasa Inggris Berbasis Android untuk Meningkatkan Kemampuan Kosakata dengan Algoritma Fisher Yates Shuffle. Explore IT: Jurnal Keilmuan dan Aplikasi Teknik Informatika, 16(1), 15-21. https://doi.org/10.35891/explorit.v16i1.5258.

Darwin, D., Rafli, Z., & Setiadi, S. (2022). Development of Android-Based Learning Media: a Literature Review. Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme, 4(3), 581-592. https://doi.org/10.37680/scaffolding.v4i3.1978.

Drajati, N. A., & Putra, K. A. (Eds.). (2022). Teacher Education and Teacher Professional Development in the COVID-19 Turn: Proceedings of the International Conference on Teacher Training and Education (ICTTE 2021), Surakarta, Indonesia, August 25–26, 2021. Taylor & Francis.

Fatihah, N. H. (2022). Developing Android-Based Learning Media in Descriptive Text About Animal (Doctoral dissertation, Universitas Islam Negeri Maulana Malik Ibrahim).

Fitriani, L., Fatimah, D. D. S., & Novitasari, S. (2022). Perancangan Media Pembelajaran Interaktif Pengenalan Bahasa Inggris untuk Pendidikan Anak Usia Dini (Paud) Berbasis Android. Jurnal Algoritma, 19(2), 537-546. https://doi.org/10.33364/algoritma/v.19-2.1140.

Herlandy, P. B., Sholihat, N., Pahmi, P., Majid, N. W. A., Azman, M. N. A., & Ulwan, A. N. (2024). Developing a Digital Module for Integrating Islamic and Muhammadiyah Values With Pancasila in Vocational Education: A Sadiman Method Approach. Indonesian Journal on Learning and Advanced Education (IJOLAE), 6(2), 183-195. https://doi.org/10.23917/ijolae.v6i2.23208.

Hiasa, F., Supadi, S., Agustina, E., Afrodita, M., Lazfihma, L., & Yanti, N. (2023). Development of Android-Based Learning Media Assisted by Thunkable Applications in Literary History Courses. BAHASTRA, 43(2), 221-233. https://doi.org/10.26555/bs.v43i2.514.

Koca, S., & Çakir, R. (2022). Effect of Educational Robotic Applications on Students’ Cognitive Outcomes. Behaviour & Information Technology, 41(15), 3329-3345. https://doi.org/10.1080/0144929X.2021.1984580.

Landebila, J. ., Saputra, H. N. ., & Razilu, Z. . (2024). Moodle-Based E-learning Development by Implementing Gamification Concept. Edunesia : Jurnal Ilmiah Pendidikan, 5(1), 56–69. https://doi.org/10.51276/edu.v5i1.532.

Maharani, T. (2021). Analysis of Distance Learning Implementation from the Teacher’s Perspective (Case Study: Sdit Al Iman Bintara). Edunesia : Jurnal Ilmiah Pendidikan, 2(3), 619–627. https://doi.org/10.51276/edu.v2i3.178.

Na’imah, N. (2022). Introducing English Vocabulary to Early Childhood Through Singing Method. SALEE: Study of Applied Linguistics and English Education, 4 (1), 58–68. https://doi.org/10.35961/salee.v4i1.565.

Naqiyyah, Z., & Widiyanti, I. S. R. (2024). Development of Interactive Media Based Learning on Project-Based Learning in Learning IPAS Class V SD Negeri 2 Karangharjo. Journal of Social Science, 5(5), 1355-1369. https://doi.org/10.46799/jss.v5i5.920.

Naqiyyah, Z., & Widiyanti, I. S. R. (2024). Development of Interactive Media Based Learning on Project-Based Learning in Learning Ipas Class V SD Negeri 2 Karangharjo. Journal of Social Science, 5(5), 1355-1369. https://doi.org/10.46799/jss.v5i5.920.

Nasution, S. (2016). Pentingnya Pendidikan Bahasa Inggris pada Anak Usia Dini. Warta Dharmawangsa, (50).

Natalia, S. A. M. K. D., & Setiawan, I. K. (2020). Pengembangan Media Pembelajaran Bahasa Inggris Dasar Berbasis Android untuk Kelas V Sekolah Dasar. Jurnal Nawala Visual, 2(1), 9-19. https://doi.org/10.35886/nawalavisual.v2i1.56.

Nita, C. I. R., & Wati, A. D. (2024). The Effectiveness of Interactive Learning Media on Dance Dynamics Material Using Articulate Storyline 3 in Elementary Schools. JPPI (Jurnal Penelitian Pendidikan Indonesia), 10(3), 783-795. http://dx.doi.org/10.29210/020244061.

Saputra, M., Abidin, T. F., Ansari, B. I., & Hidayat, M. (2018). The Feasibility of an Android-Based Pocketbook as Mathematics Learning Media in Senior High School. In Journal of Physics: Conference Series, 1088(1), 012056. IOP Publishing. https://doi.org/10.1088/1742-6596/1088/1/012056.

Setiani, P. (2018). Penggunaan Appypie untuk Mengembangkan Media Aplikasi Android pada Pembelajaran Tumbuhan Hijau di Kelas V Sekolah Dasar. Undergraduate Thesis. Jambi: FKIP Universitas Jambi.

Setiawardhani, R. T. (2021). Android-Based Multimedia Development and Worthiness for Economic Learning in High School. Al-Ishlah: Jurnal Pendidikan, 13(2), 1185-1193. https://doi.org/10.35445/alishlah.v13i2.559.

Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Wonorahardjo, S., & Karmina, S. (2023). Improving Assessment and Evaluation Strategies on Online Learning: Proceedings of the 5th International Conference on Learning Innovation (ICLI 2021), Malang, Indonesia, 29 July 2021 (p. 156). Taylor & Francis.

Downloads

Published

2025-01-14

How to Cite

Pangestuni, Y. E., Salam, U., Maria , H. T., Aunurrahman, A., & Wicaksono, L. (2025). Improving English Vocabulary in Kindergarten Students Through One Click English App. Edunesia : Jurnal Ilmiah Pendidikan, 6(1), 238–257. https://doi.org/10.51276/edu.v6i1.1099

Issue

Section

Article

Similar Articles

<< < 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 > >> 

You may also start an advanced similarity search for this article.