Development of Android-Based Interactive Multimedia in E-Learning

Authors

DOI:

https://doi.org/10.51276/edu.v5i2.913

Keywords:

Android, E-learning, Interactive Multimedia

Abstract

The utilization of digital media in e-learning has become one of the alternatives to conduct teaching and learning activities more efficiently when faced with challenges such as long distances, a lack of physical learning spaces, shifts in class schedules, and so on. One of the innovations in e-learning is the development of multimedia learning materials that can optimize the learning process and output. The research aims to develop interactive multimedia learning media based on Android for e-learning. The research method used is a development-research, which includes: 1) Research and information collecting; 2) Planning; 3) Developing a preliminary form of product; 4) Preliminary field testing; 5) Main product revision; 6) Main field testing; 7) Operational product revision; 8) Operational field testing; 9) Final product revision; 10) Dissemination and implementation. The product was tested in a class G PGSD (Elementary School Teacher Education) at FKIP University of Lampung with 34 students. Based on the research results, the Android-based interactive multimedia developed was found to enhance students' cognitive skills, with an N-gain score of 0.729, categorized as "High". The implications of this research indicate the importance of utilizing technology in developing instructional media. The positive outcomes of using Android-based interactive multimedia in enhancing students' cognitive skills can serve as a basis for further studies aimed at creating engaging, innovative, and enjoyable learning experiences.

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

References

Al-Khalifa, H. S., Faisal, H. R., & Al-Gumaei, G. N. (2019). Teaching Mobile Application Development in 20 Hours for High School Girls: A Web-Based Approach. In 2019 IEEE Global Engineering Education Conference (EDUCON), 16-21). IEEE. DOI: https://doi.org/10.1109/EDUCON.2019.8725049

Alda, M. (2020). Aplikasi CRUD Berbasis Android dengan Kodular dan Database Airtable. Bandung: Media Sains Indonesia.

Basori, B. (2017). Efektifitas Komunikasi Pembelajaran Online dengan Menggunakan Media E-Learning pada Perkuliahan Body Otomotif. Jurnal Ilmiah Pendidikan Teknik Dan Kejuruan, 7(2), 39-45. https://doi.org/10.20961/jiptek.v7i2.12722 DOI: https://doi.org/10.20961/jiptek.v7i2.12722

Brečka, P., & Červeňanská, M. (2015). Research of Children's Technical Knowledge and Creativity Development in Pre-Primary Education through Interactive Whiteboard. Education and Information Technologies, 21. https://doi.org/10.1007/s10639-015-9405-5 DOI: https://doi.org/10.1007/s10639-015-9405-5

Sugiyono. (2007). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif dan R & D. Bandung: CV. Alfabeta.

Eliza, F., Myori, D. E., & Fadli, R. (2019). Validity of Android-Based Learning Media in Subject Measurement and Instrumentation. Journal of Physics: Conference Series, 1387(1). https://doi.org/10.1088/1742-6596/1387/1/012028 DOI: https://doi.org/10.1088/1742-6596/1387/1/012028

Gall, M. D., Gall, J. P., & Borg, W. R. (2003). Educational Research: An Introduction. New York: Allyn and Bacon.

Hamdani, S. A., Prima, E. C., Agustin, R. R., Feranie, S., & Sugiana, A. (2022). Development of Android-Based Interactive Multimedia to Enhance Critical Thinking Skills in Learning Matters. Journal of Science Learning, 5(1), 103–114. DOI: https://doi.org/10.17509/jsl.v5i1.33998

Hamimi, L., & Sari, R. P. (2018). The Development of Proof Teaching Materials for High School Students. In ICON-ESS 2018: Proceedings of the 3rd International Conference on Economic and Social Science, ICON-ESS, 17–18 October 2018, Banda Aceh, Indonesia, 407. European Alliance for Innovation.

Huda, N., & Marsono. (2021). Development of Learning Media for Android-Based During The COVID-19 Pandemic. In 2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE), 1–6. https://doi.org/10.1109/ICEEIE52663.2021.9616745 DOI: https://doi.org/10.1109/ICEEIE52663.2021.9616745

Ismail, A., Festiana, I., Hartini, T. I., Yusal, Y., & Malik, A. (2019). Enhancing Students’ Conceptual Understanding of Electricity Using Learning Media-Based Augmented Reality. Journal of Physics: Conference Series, 1157(3), 32049. DOI: https://doi.org/10.1088/1742-6596/1157/3/032049

Kuswanto, J., & Radiansah, F. (2018). Media Pembelajaran Berbasis Android pada Mata Pelajaran Sistem Operasi Jaringan Kelas XI. Jurnal Media Infotama, 14(1), 15-20. https://doi.org/10.37676/jmi.v14i1.467 DOI: https://doi.org/10.37676/jmi.v14i1.467

Lian, B. (2019). Tanggung Jawab Tridharma Perguruan Tinggi Menjawab Kebutuhan Masyarakat. In Prosiding Seminar Nasional Program Pascasarjana Universitas PGRI Palembang.

Martono, K. T., & Nurhayati, O. D. (2014). Implementation of Android Based Mobile Learning Application as a Flexible Learning Media. International Journal of Computer Science Issues (IJCSI), 11(3), 168-174.

Mustofa, M. I., Chodzirin, M., Sayekti, L., & Fauzan, R. (2019). Formulasi Model Perkuliahan Daring sebagai Upaya Menekan Disparitas Kualitas Perguruan Tinggi. Walisongo Journal of Information Technology, 1(2), 151–160. https://doi.org/10.21580/wjit.2019.1.2.4067 DOI: https://doi.org/10.21580/wjit.2019.1.2.4067

Muyaroah, S., & Fajartia, M. (2017). Pengembangan Media Pembelajaran Berbasis Android dengan Menggunakan Aplikasi Adobe Flash CS 6 pada Mata Pelajaran Biologi. Innovative Journal of Curriculum and Educational Technology, 6(2), 22-26. https://doi.org/10.15294/ijcet.v6i2.19336

Putri, D. P. E. (2019). Penggunaan Media Pembelajaran Berbasis Android untuk Meningkatkan Hasil Belajar Kognitif Siswa. Edugama: Jurnal Kependidikan Dan Sosial Keagamaan, 5(2), 104–111. https://doi.org/10.32923/edugama.v5i2.972 DOI: https://doi.org/10.32923/edugama.v5i2.972

Rahmawati, T., & Partana, C. F. (2019). Pengaruh Media Pembelajaran Asam Basa Berbasis Android terhadap Efikasi Diri Peserta Didik. JTK (Jurnal Tadris Kimiya), 4(2), 147–156. https://doi.org/10.15575/jtk.v4i2.5022 DOI: https://doi.org/10.15575/jtk.v4i2.5022

Malik, A. R., & Asnur, M. N. A. (2019). Using Social Media as a Learning Media of Foreign Language Students In Higher Education. Online Submission, 18(2), 1-10. https://doi.org/10.21009/bahtera.182.06 DOI: https://doi.org/10.21009/BAHTERA.182.06

Romadiah, H., Dayurni, P., & Fajari, L. E. W. (2022). Meta-Analysis Study. International Journal of Asian Education, 3(4), 253–263. https://doi.org/10.46966/ijae.v3i4.300 DOI: https://doi.org/10.46966/ijae.v3i4.300

Safitri, D., Awalia, S., Sekaringtyas, T., Nuraini, S., Lestari, I., Suntari, Y., Marini, A., Iskandar, R., & Sudrajat, A. (2022). Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media. International Journal of Interactive Mobile Technologies (IJIM), 16(6), 188–205. https://doi.org/10.3991/ijim.v16i06.25729 DOI: https://doi.org/10.3991/ijim.v16i06.25729

Sofyan, M., & Nasution, N. E. A. (2022). Need Analysis of Animalia Learning Media for Class X at MA Miftahul Ulum Suren Jember After the Covid-19 Pandemic. META: Journal of Science and Technological Education, 1(2), 132–137.

Suminar, D. (2019). Penerapan Teknologi sebagai Media Pembelajaran pada Mata Pelajaran Sosiologi. Prosiding Seminar Nasional Pendidikan FKIP, 2(1), 774–783. DOI: https://doi.org/10.30998/prossnp.v1i0.29

Sunaryo, S., Nasbey, H., & Amelia, H. (2021). Learning Media Development Using Transformative Learning Strategy Android Application as a Distance Learning Support on Static Fluid. Jurnal Penelitian & Pengembangan Pendidikan Fisika, 7(1), 61-72. https://doi.org/10.21009/1.07107 DOI: https://doi.org/10.21009/1.07107

Syahrul, S., Muliadi, M., & Dewi, S. S. (2022). The Implementation of Online Learning at the Faculty of Engineering, State University of Makassar in Response To Covid-19. Indonesian Journal of Educational Studies, 25(1), 76–87.

Syuhendri, S., Musdalifa, N., & Pasaribu, A. (2021). Pengaruh Penggunaan Multimedia Interaktif Berbasis Stem terhadap Hasil Belajar Siswa. Jurnal Inovasi dan Pembelajaran Fisika, 8(1), 73–84. https://doi.org/10.36706/jipf.v8i1.14034 DOI: https://doi.org/10.36706/jipf.v8i1.14034

Wahyuningtyas, N., & Rosita, F. A. D. (2019). Pengembangan Multimedia Interaktif Berbasis Android pada Materi Kehidupan Sosial Masyarakat Indonesia. Sejarah Dan Budaya: Jurnal Sejarah, Budaya, Dan Pengajarannya, 13(1), 34–41. DOI: https://doi.org/10.17977/um020v13i12019p034

Wijaya, R. E., Mustaji, M., & Sugiharto, H. (2021). Development of Mobile Learning in Learning Media to Improve Digital Literacy and Student Learning Outcomes in Physics Subjects: Systematic Literature Review. Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences, 4(2), 3087-3098. DOI: https://doi.org/10.33258/birci.v4i2.2027

Downloads

Published

2024-06-28

How to Cite

Azizah, A. L., Destini, F., & Hariyanto, H. (2024). Development of Android-Based Interactive Multimedia in E-Learning. Edunesia : Jurnal Ilmiah Pendidikan, 5(2), 1189–1203. https://doi.org/10.51276/edu.v5i2.913

Issue

Section

Article